Skirmish is a prototype map design for an imaginary multiplayer arena-shooter. The level is set on-board a ship travelling through space, and features an asymmetrical layout, but with team-balance kept in mind. Users can explore the map on-foot using the player character, or be unrestricted with the flying camera.

A main menu was also created that showcases the exterior of the ship and emphasize the idea of the map existing within it.

This was a solo project completed for a Level Design unit.

Presentation Slides

Map Balancing – Pros and Cons per side

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